China-Europe Game and User experience
(Game 2018)


Introduction

       The widespread use of serious games (SGs), particularly in the educational area, and the growing maturity of game science have led to increasing concern of empirical investigation of game experience. This workshop discussed current research of SGs users experience and shared some research and application results in relation to SGs and user experience. The purpose of this workshop is to advance the relevant research and further strengthen the cooperation between China and Europe.

Time and Location

Time: December 3, 2018
Location:Mechanical and electronic information building 601 room, University of Science and Technology Beijing

Attendees

  • Per Backlund University of Skövde (HIS), Sweden
  • Jianguo Ding University of Skövde (HIS), Sweden
  • Marcus Toftedahl University of Skövde (HIS), Sweden
  • Mikkel Fledelius Jensen Game Hub Denmark Incubator/Dania Games, Denmark
  • Huansheng Ning University of Science and Technology Beijing (USTB), China